Illustration: Otava Folk High School visual personal learning plan system, early draft in Finnish. Legend: Opiskelusuunnitelmani –My personal learning plan Opintorekisteri – Study register Ylioppilaskirjoitukset – Matriculation examination Jatko-opiskelu – Further studies Omat tiedot – My data Lukion pakolliset aineet – Compulsory subjects in upper secondary education Valinnaiset aineet – Optional subjects

Personal learning paths as visual roadmaps

SeOppi 2|2016 pdf | Slideshare Text: Kari A. Hintikka Personal learning paths as visual roadmaps Our society is becoming more and more complex. Different issues interconnect in a more complicated way, and in general, seeing…

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Learning analytics call out for action

SeOppi 2|2016 pdf | Slideshare Text: Lasse Seppänen, Häme University of Applied Sciences (HAMK) Learning analytics call out for action Learning analytics is becoming a popular function in learning management. Learning analytics targets a multitude…

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The Association of Finnish eLearning Centre promotes a new learning culture

SeOppi 3/2013pdf | SlideShare Text Oili Salminen The Association of Finnish eLearning Centre is a national association open to all, always ready to welcome new members. We are an independent non-profit promoter of web-based learning;…

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In search of a future learning concept

Text Ari-Matti Auvinen Researcher The Association of Finnish eLearning Centre The research project Työelämä oppimisympäristönä – Working life as a learning environment, casually dubbed Tyyne, studied working life as a future learning environment. The key…

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Peer learning supporting collaboration and creativity in organisations

Text Anne Rongas Leena Vainio Kaisa Honkonen-Ratinen This article is based on our experiences at Open Päivitys (Teacher Update) staff training sessions during 2011 – 2013, the respective participant feedback, and experiences gained in the…

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The open future of virtual worlds

Text Yrjö Lappalainen While the initial hype regarding virtual worlds already seems to have settled, virtual worlds still continue to be used in education around the world. Second Life has been one of the most…

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Kinect, a motion-sensing input device for the promotion of learning and participation in the welfare sector

Text Leena Koskimäki Merja Salminen Kinect is a device that recognises speech and gestures, interprets the user’s actions and learns from the user. All interaction at the user interface takes place in ways natural to…

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Exploring the (Birth of the) CAVE

Text Jussi Kangasoja The CAVE (CAVE Automatic Virtual Environment) is a virtual reality environment that makes use of large projection surfaces around the user. A CAVE immersive space will be ready at Oulu University of…

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What Is Mixed Reality?

Text Jussi Kangasoja Interfacing with digital information belongs to our daily routines, creating a new type of reality, Mixed Reality, combining the physical and the digital. Location-aware terminals, three dimensions, global services connected to geographic…

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3D Takes Us out of the Classroom and to the Far Side of the World

Text Pasi Mattila Development projects of future learning environments aim at pedagogical, architectural and technological innovations. They are cooperatively designed by users to make them meet the daily needs of students and teachers. 3D learning…

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